What to agree on before you start

Have a short conversation about the story, your writing habits and what each of you is comfortable with.

4 min read

What you’ll learn

  • Agree on the story and the ways you want to write together before starting.
  • Compare concrete preferences to decide whether a potential partner is a good fit.

Start with the details that matter to you

  • The story: setting, main characters, tone and any changes to an existing fictional world.
  • The writing: point of view, tense, typical post length and how often you expect to reply.
  • Shared control: who can introduce events, play non-player characters (NPCs) or decide uncertain outcomes. An NPC might be a passing stranger or the central antagonist.
  • Conversation: how much planning and out-of-character (OOC) chat you both enjoy.
  • Boundaries: what to leave out, keep off-screen or check before adding.
  • Changes of plan: how to ask for a pause, adjust the story or end the game.

You do not need to plan every scene. A few clear expectations can prevent surprises about how you play while leaving the story open to discovery. Agreeing to a premise or a romantic pairing does not mean agreeing to every possible development. Either person can raise a new concern later.

Unclear expectations

Anything goes. Let’s just start.

A useful starting point

A present-day mystery, third-person past tense, about two posts a week. Either of us can play people in the town, but we check before introducing a major twist. No detailed medical scenes. Either of us can ask to pause.

Check in as the story develops

Try it yourself

Two writers want a short haunted-house story. One likes to improvise; the other wants advance notice of major scares. What could they agree on?

Show explanation
  • Choose the kind of horror they both enjoy and name any themes to leave out.
  • Improvise ordinary room details, but check before introducing a major scare.
  • Decide who can play the house’s other inhabitants and introduce clues.
  • Agree on a rough posting schedule and a simple way to pause the scene.